On 7 June 2021, I tweeted about the Digital Iran project for a pre-recorded presentation at the Digital Humanities Summer Institute (DHSI). A collaborative project funded by the Simpson Center for the Humanities at the University of Washington, I discussed the Digital Iran project, which investigated existence of soft power, discourse, and soft war in video games about Iran through affect theory and embodiment. In my presentation, I touched on the video games Battlefield 3, Garshasp: The Monster Slayer, Prince of Persia, and 1979 Revolution: Black Friday, project management, and deliverables. For more information on the Digital Iran project, see digitaliranproject.com.
Aligned with DHSI, I will also be discussing Digital Iran project management on Wednesday, 9 June 2021, from 10:45 am – 11:00 am PST at the Project Management Conference from 9:30 am -11:30 am PST. This conferences consists of a pre-recorded presentation, live Q&A via Zoom, and synchronous and asynchronous discussion also via Twitter (#dhsi21pm and #dhsi21).
To learn more about my pedagogical interests, I will also be answering questions about my presentation on “Critical Digital Pedagogy and Mentorship: A Syllabus for ‘The Digital Middle East'” for Session 4 (10:15 am – 10:35 am PST) at the Open/Social/Digital Humanities Pedagogy, Training, and Mentorship on 17 June 2021 from 9:30 am-11:30 am. This conference is also aligned to DHSI and held virtually by ADHO Special Interested Group for Digital Humanities Pedagogy and Training and the INKE Open Social Scholarship Training Cluster. This conference consists of a pre-recorded presentation, live Q&A via Zoom, and synchronous and asynchronous discussion on Twitter (#OSDHumanitiesPTM #dhsi21)
I will be available via my Twitter handle @Mindy_M_C. You may register for these conferences here: https://events.eply.com/dhsi-2021-online-edition-registration. If you are interested to learn more about other presenters, follow #DHSI21 and #DHSICONF and sign up for access to the presentations with the same link.